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Post by arentheawesome on Aug 20, 2011 21:32:46 GMT -5
There is a world under siege from an angry God named Vice. This is where your character has lived all their life; in a world named "Visos" named after the God watching over it. Or, at least, the God in control of it. Hello, mortal, and welcome to the post-apocalyptic fantasy based RP called "Vice Grip". This world was protected from its own maker by an ancient relic, magically sealed to contain the evil God inside. The place in which it was contained was heavily guarded by warriors of every class, and magic of the best mages. Yet, somehow, someone managed to get in and steal it. After doing so, they shattered it, whether it be for cultist reasons, or something totally different, no one knows. But in doing so, the seals split into seven pieces, and the God sealed away inside was released. The God named Vice. Vice was angered, and scattered the shards. His anger was so great that he opened the gate to the underworld, and thusly, the demons inside were unleashed upon Visis. The world was turned to ruins. The apocalypse was upon them. Humanity, over the years, was reduced to hiding underground, from the unexplainable horrors that lay on the surface. Some people, however, have decided to rebel against their so-called "God". They've been putting up registrations around the underground town, for the mightiest warriors to join them in retrieving the relic's shards and sealing the "God" back in his prison. There will be Cultists, worshipers of vice, along with highwaymen, and thieves, and other random enemies that will oppose you. Be prepared for battle at all times. Now for the rules 1: No OP. Sorry, Fallout. B| 2: All final decisions are made by me; the DM. This does not include if you get poisoned, or anything to that effect, be it ill, or incapacitated. (It's easy to get sick in this RP. You'll discover this later on.) 3: You are not allowed to use an already-existing character. And if you do.... e__e I have my ways of finding out. 4: You're not allowed to use more than two characters at a time; It makes it easier on me. 5: You MUST, and I repeat, MUST be approved in order to join my RP. 6: Use proper grammar and spelling, please. I don't want my eyes to bleed while I read your posts. The last rule; Try to make this fun for yourself and others. Every RP is better with at least a little humor c; Finally, the sign-up sheet itself! Remember, new characters only~ Name: (Nicknames and all) Age: (And not immortal, please.) Gender: (Boy or girl :I) Race: (Anything you can think of; From Orcs to Elves to Humans. But they should be fantasy based, and not Sci-Fi based.) Bio: (What were their lives like on Visis? Were they religious? What did they think of Vice, and how did their life change when he put the world to ruins? How did they hear of this team of rebels?) Personality: (How do they act? Are they still religious, considering the circumstances?) Profession: (Techy? Tank? Healer? Choose any class at all; we have a need for all of these.) Appearance: (What do they look like? Down to the last detail, please c: ) Here are some of my characters for examples. They will be important characters; They will lead the whole operation. Name: Alpha Age: 78 Gender: Male Race: Worgen Bio: He hated religion. He was a guard on watch of the relic, and was angered when he failed to keep it safe. He started the rebellion after Vice was released, and looks to kill the man who released Vice with his own claws. He doesn't talk much of his past, so nobody knows about it. Personality: He has a sick sense of humor, and is a sadist. He loves talking shit about Vice, and the cultists that work for him. Profession: Alpha is a warrior, best with his claws, but almost as good with a sword. Appearance: Like a normal black Worgen with red eyes, though his left ear is torn, the scar leading over his eye and down his maw to his nose. On his right hand, the ring finger is missing. Name: Nera Age: Unknown (She keeps it a secret) Gender: Female Race: Draenei Bio: She had been enticed by Vice, interested by his power, but never believed him to be a real God; just an extremely powerful being. She had lived with her family all her life, until they died in a demonic raid, raped and murdered in front of her. She keeps that to herself because she hates talking about it. Second in command of the rebellion, she is good friends with Alpha, but prefers to keep her relationship status in the single position. Personality: She loves laughing, so therefore, she loves people who have a lovely sense of humor. She's wise and pleasant, and has a way with men that gets her in trouble most of the time. Profession: Battle-mage; she has little profession in healing. Appearance: fc03.deviantart.net/fs30/f/2008/050/4/5/Shaman_Draenei_by_Nadou.jpgName: Boone ( c; To all the Toby fans, I salute you) Age: 2 Gender: Robot Race: Humanoid Mechanized Mercenary (HMM for short) Bio: He was one of the only ones of his design to be implanted with a personality program, given to him when he was first designed. He escaped his creators when he figured out what they were doing to his comrades, and he left to find human professions. He then found Alpha, and became 3rd in command of the rebellion. Personality: He's best at repairing anything, and is good at remembering whole conversations forever. He's quite curious, and doesn't take others opinions well if he doesn't like them, and loves spouting information that he knows to any willing listener. Profession: Technician and data manager. Appearance: fc07.deviantart.net/fs18/f/2007/166/e/7/Robot_by_snipergen.jpgWait for me to approve of your character, and have a good time RP'ing. c:
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Post by thatfallout3guy on Aug 20, 2011 23:50:20 GMT -5
Name: Samara Age: 23 Gender: Female Race: Elf Bio: She was found dehydrated and starving to death on the surface by a scouting team when she was 18 years old. The group carried her back underground and nursed her back to health. She quickly made herself useful showing off her abilities as not only as a healer, but also her skill with a staff. She’s been living there ever since. Personality: Kind, yet cold. She’s very impatient with adults, but seems to have a soft spot for kids. She’s also a heavy drinker, and usually gets a bit wild after she gets tipsy. Profession: Ninja Robot Assassin from Outer Space. *Feels death glare from Ada* Fine, she’s a healer Appearance: Wears a skin tight black leather jumpsuit and has massive ti- *feels another death glare* Fine, this www.freakygaming.com/gallery/fan_art/lineage_2/blond_elf_mage.jpg [/img]
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kain17335
Junior Monk
He is behind you!!
Posts: 220
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Post by kain17335 on Aug 21, 2011 5:23:33 GMT -5
Name: Cituse Age: Around 15-16 Gender: Male Race: Human ( half Worgen) (When he is angered he begins to change itno that looks like a dog) Bio: A young man who was found in an abandoned tunnel, surrounded by blood and mutilated organs. When he was brought back and questioned he would not talk, as he has done for the past 2 years. No one knew exactly "who's" body parts they were, some say he had a mad fit of rage and ripped apart a whole village with his bare hands, others say his family was killed by raiders and was left as he was hidden from sight. Personalty: Is very kind but is not afraid to kill if someone threatens him. Does not have any friends but he works as a scavenger and selling what he finds. Profession: A scavenger. Appearance: Looks like this (add a scavenged small crossbow and two long elven swords) www.shareyourwallpaper.com/upload/wallpaper/games/prince-of-persia/prince-of-persia_9dcb4c51.jpg
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duskskully
Junior Monk
Yes that is the plan we go in guns a blazing nothing more understood?
Posts: 155
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Post by duskskully on Aug 21, 2011 12:14:33 GMT -5
Name: Dusk Skully Age: Unknow [for he lost rack after the age of 13] Gender: Male Race: Uknow [but he does know he is some kind of human just not what kind. I will explain it in the bio] Bio: Kyle was raised by orcs he knew he was not one of them beacause he could life 3 orcs with one arm when he was 5 when he got to the age of 13 he left home to figure out what he was his best friend gave him his best hammer before he left. Kyle does realy have no idea who Vice is yet until he hears from someone because he has never left his home before. Personality: Cool, friendly, likes to throw things and smash things with fist or hammer, and likes to draw. Class: TAAAAAAAAAAAAAAAANK [XDDD] Appearance: th01.deviantart.net/fs70/PRE/i/2010/293/c/c/le_general_armstrong_by_florian21300-d315irc.jpg like that but has a bill hat and a camo jacket that covers up a shirt that has bad company on the back with a skull and cross shotguns on the front the pants and boots along with the fist things stay. The hair is messy shaggy hair style that is black and the stache is black to as well.
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Post by Noven on Aug 21, 2011 14:48:16 GMT -5
Name: Insil Welks Age: 34 Gender: Male unit. Race: Human
Bio: A man who was religious before the release of Vice. His whole mindset to Vice had been upturned, seeing the true destructive nature of the god. His active search to battle against Vice, to help the people that were now oppressed by him, being most everyone, put into him a large desire to fight him in any way he could. His past experience as a repair worker on robots, and programming in general along with that, made him proficient in those areas. Besides this, he had an enjoyment of tinkering in general, trying to think of things to build or creatively design some things himself. He also carried a simple pistol, though this he kept concealed on himself and well hidden otherwise. He was not particularly skilled with it, however, he carries it to help keep himself protected in the fight against Vice.
Personality: Turned somewhat bitter by the betrayal of the god, to his eyes, and by the conflict of faith within him, wishing for some 'true' god to exist, one that was benevolent, though lack of any ideas for such a being, and the fact that Vice was still rampaging without any being like that intervening causes much confusion for Insil. Despite this, and being turned somewhat cold and bitter, he does wish to find personal answers, and has a general sense of wanting to help others to his own ability.
Profession: Tech-dude, as seen in bio~
Appearance: Average build, not especially skinny or fat, and lacking muscles. Something of a beard, nothing more than short and simple stubble, well shaved otherwise. Black and short/mid-length hair. He wears a plain white shirt under a black coat, and simple blue jeans as his pants.
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Post by lukuz13 on Aug 22, 2011 5:03:13 GMT -5
Name: Ilo Amos
Age: 32
Gender: Male
Race: Human
Bio: Ilo was a family man, and thanked his god as often as he was able. He had a wife and a daughter, both of which he adored, and who loved him the same, spending his time praying and making offerings for god only when he wasn't home with them or working with the city guard. When Vice took over and turned the world to ruin, Ilo's life was destroyed, brought down around him. The god he had thanked so much for everything he had violently tore it away from him, right there in front of his eyes. Ilo still remembers the creature that took his wife and daughter, he can never forget, and never intends to. Ilo isn't exactly sure how he ended up in the underground, but all he does remember is setting out on his search for the ones responsible. After what seemed like ages of searching, he caught wind of the ones responsible, and even their possible location. Rage filled his emotions and Ilo threw himself into the maw of hell, perhaps in futility, perhaps in a desire to end the pain in his heart. Either way, that was not his fate that day, instead finding himself awaken in a medical chamber of some sort with a doctor that simply told him he was lucky to be alive. Finding it hard to believe regardless, the doctor told Ilo of the rebel movement, and how he may better use his...talents.
Personality: Ilo is a kind hearted man, and despite his trauma has retained his kind soul, though tattered it may be. He is not, however, religious any more, rather has grown to scorn any act of the sort if he witnesses it, and may outright attack if anyone attempts to justify Vice. Otherwise, he may keep quiet at times, he can be quite talkative if one pry, though not about everything. He even has a bit of a sense of humor himself. He shows no pity to foes, and even less to cowardly ones, but at the same time, would risk his own neck to help someone in need.
Profession: While trained in the use of many weapons due to his history working as a city guard, Ilo also retains a bit of healing knowledge he picked up from working so closely with the church, enough, at least, to keep himself running from anything less severe then a gash or limb loss. His time as a guard however has toughened him physically to a great degree, making him a great Tank, able to use any weapon he can find (or make, being quite crafty if need be) he carries a hand axe at his side, one he uses when he feels the need arises. Ilo is even skilled with hand-to-hand combat to a certain degree, enough to take care of himself for traveling the streets as he does.
Appearance: Ilo has a rich dark brown hair adorning his head, an almost palish skin from living underground, along with dark green eyes, and chin fuzz, though not unkempt, not shaved. Other then that, he is usually seen wandering quarters of seedier parts of town, doling out his own sense of justice on thieves or other criminals he deems worthy. He wears a dark brown leather shirt, all he can really afford to keep, as well as a pair of gray studded pants and boots. His hands have no gloves, as well as a hand axe he keeps at his side, the only thing he could grab really. Overall, he has a wide upper body and a strong build, though isn't exactly known for running speed.
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Post by graybeardhalt on Aug 22, 2011 20:04:33 GMT -5
Name: Ebenezar McCoy Age: Late 60's, early 70's Gender: Male Race: Dwarf Bio: He was a simple, small-time priest in a small rural town in Visis. The rural town's true name had been lost to time, but everyone referred to it as "Alba". Alba managed to stay unnoticed from the large cities, but still did well for itself, staying stable for hundreds of years. As long as anyone could remember, they had worshipped a god simply known as "Friender". It was said that the dog-god had descended upon their village a millenium ago and breathed life into the land, giving birth to all dwarves in Alba. Ebenezar was born in Alba and was pretty much a "wild child". He stole items from stores, vandalized properties, all for the sake of 'fun'. He was shunned by others because he never truly believed that some god in the form of a dog had really created the world, and constantly reminded everyone of his beliefs. Eventually Ebenezar got into some major trouble over stealing the Holy Book from the Church of Friender in town and ran away into the plains surrounding the village. He ran and ran until he couldn't even see the town as a speck in the distance, but just as he began to feel the hands of freedom embracing him, he fell into a massive cave that was buried underneath the ground, just near the edge of a faraway forest. He was trapped, with no food or water, for 2 weeks in the cave, only a small stream of light appearing from the hole miles above the cave floor. He began to read the book and pray to Friender to send help. After his 2nd week in the cave, he was all but dead when suddenly, a white light appeared in the back of the cave. Ebenezar summoned all the strength he had left and stumbled towards the light. 'Friender has finally come.' He thought, constantly. He reached the white light, and there in the direct center of it was the most beautiful wolf he had ever seen. It's fur was dark, even hinting towards a blue-ish tint. Its eyes were hard and determined, but with a feeling of warmth behind them, as if the creature could be as gentle as it was fierce. Ebenezar reached his hand out towards the wolf, tears coming to his eyes and he collapsed. When he finally came to, he was back in his village and had been nursed back to health. The townsfolk said that they found him on the edge of Alba and it looked as though he had been dragged there by a wolf or something. From that day forward, Ebenezar took up the mantle as a warrior of Friender. He trained dilligently, surpassing every other warrior in his village, and prayed to Friender every day. He learned the ways of the paladin and eventually left his home of Alba to spread the word of Friender to the rest of the world. Personality: Very kind, gentle, and warm to others, but with a harsher side that he hasn't been able to throw off. He's been able to hide his darker half, but in battle he shows no mercy to his enemies. He won't go into battle unless they've personally harmed others, insulted his people, threatened his religion/people/family, etc. He'll only preach of Friender to those he sees as having nowhere else to turn to. He understands if they don't follow his advice and just leaves them with a gentle word, and perhaps a gold coin or two. Profession: Paladin, as stated earlier Appearance: He's 4 1/2 feet tall, approximately, and has dark red hair, a little darker than auburn, but gray has started to work it's way and can be spotted all long his beard and he's starting to get a little....bald up top. He has a great, big, bushy beard that's so long that he can tuck it into his belt, as he does from time to time to keep it from swaying around in a fight. He wears simple armor, though by his town's standards it's some of the best they've created. It looks almost exactly like this (sorry it's not a full on shot, it's the best I could find :\): media.photobucket.com/image/dwarven%20chainmail%20armor/Zauber-/Shot00447.jpg He doesn't have many material possessions, other than a pipe, his Holy Book(the same one he stole all those years ago), his armor, and his hammer & shield. The hammer itself is quite large, standing a little under half Ebenezar's height and weighs almost as much as he does, but thanks to his training, he's able to swing it around with moderate ease. It looks like this, though not as menacing: i21.servimg.com/u/f21/14/31/16/47/19-mod10.jpg The shield is made of tough wood, but has some metal worked into it to add extra protection. (I won't insult your intelligence with a picture. Just imagine a circular dark wooden shield with a metal ring around it, not exactly on the sides)
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Post by Pulse on Aug 27, 2011 10:37:04 GMT -5
Name: Arthur Kilgannon (prefers 'Arthur', dislikes nicknames)
Age: 21
Gender: Male
Race: Elf
Bio: For much of his life Arthur has dealt in salvage, buying and trading whatever his sharp eyes could pick up upon the horizon. Found on the surface by a salvage team when he was but a newborn babe, they treated him as expendable- sent forth into barely upright ruins, testing water for toxins, scouting. With a great deal of luck Arthur survived his early years, and eventually left the group to work alone, feeling that the debt he owed the group leader was paid in full twice over. The years spent alone were hard, though being able to depend upon oneself was well worth the pain. He eventually had "the twins" made for him, his trademark set of weapons- Eleanor his crossbow and Joanna the machete, of which his life depends upon time and time again. Having seen the direct effect of the rage of the mad god, Arthur jumped at the chance to end the people's suffering and joined the team.
Personality: Above all things, Arthur values his personal freedom and that of others (follows the famous quote misattributed to Voltaire "I disapprove of what you say, but I will defend to the death your right to say it"). A shrewd businessman, he can't stand wasting anything, feeling that every penny spent is one that could have been saved if he were a better barterer. Despite this fierce competitive edge of his, he is friendly to those who act likewise, lips already loaded with a smart quip. Prefers to be constantly busy, a habit that has saved him on more than one occasion. Also tends to talk to his weapons, caressing them with sweet nothings.
Profession: A scout first and foremost, eyes always set upon the road ahead.
Appearance: Quite thin build, of just above average height. Thick, slightly wavy brown hair that hangs freely to the sides of his head. Similarly brown eyes that give the illusion of seriousness to him, complimented by a long, thin nose. Sports a brown leather coat that reaches down to his knees, with the tendency to flap about a lot; inside is packed equipment for rearming and maintaining the twins. Beneath the jacket is a an orange and grey shirt, worn open as to reveal his upper chest somewhat, of which is partially obscured by the bead necklace, each bead symbolising an friend lost in his line of work. Wears blue jeans tainted by the scars of battle, held up by a belt full of his survivalist tools and equipment. Knee high combat-esque boots. Upon his head rests a loose pair of black goggles for scavenging amidst the dust of "old world dead" as he bitterly terms it.
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Post by HansTheHuman on Dec 27, 2011 9:59:39 GMT -5
Name: Freelancer
Age: 11 hours.
Gender: None.
Race: A breed-type of a race of physically manifested philosophies known only in their tongue as the "Tok". They are born from the mental turmoil of sentient entities and also feast on this turmoil to survive, evolve and create more of their own. Along with the Goyle there are the "Tresque", "Gerrin" and "Korkon". These are the only true terms that Freelancer's race go by as no other language has yet a word for them. The mental turmoil the Tok require to survive and multiply can come in many forms and are all examples of stress on the mind such as the anguish from torture or seeing a loved one suffer, to the cognitive processes of solving a tricky puzzle. The Tok call this mental turmoil "Aaneh" and the more chronic the stress was to generate it, the more Tok can be born from it. Along with this turmoil, the Tok also depend on "Iinoh" which comes from mental 'acknowledgement' such in the way of fear and even worship from the deeds a Tok commits. Iinoh and Aaneh are both required for a Tok to prosper and lacking in either, no matter how great their surplus of the other is, renders a Tok weak. Iinoh is thought of as an empty canvas for progress and Aaneh is the paint, where Iinoh increases a Tok's capacity for growth and Aaneh fuels it. The sub-race of a Tok is determined on the kind of Aaneh they are birthed from, and are not restricted to being born in their common form but can also be fashioned into equipment useful to the Tok that birthed them. Goyle are birthed from 'second strain Aaneh' which is harvested from significant emotional and cognitive stress such as rage, sorrow or ambition. Goyle are used to be fashioned into tools and apparel by their parent Tok, often in the way of weapons and amour. Korkon are from 'third strain Aaneh' where great stress and conflict in the mind exists in forms of insanity. Korkon are fashioned into constructs and steeds for transport often in forms of vehicles. Tresque are 'zero strain Aaneh', a by-product from the stress of having one's mind being harvested by a Tok and are used to fuel a Tok's organic evolution. Gerrin come from 'first strain Aaneh' which is extracted from minor stresses like that of when one is attempting to solve a complicated puzzle. In terms of equipment, Gerrin are used to fill in any gaps the other Tok can not such as with accessories, special ammunition, peripheral modifications etc. The appearance of the Tok can be described as demonic with an anatomy that seems almost outright impossible. All Tok have hoofed feet and claws for hands, and their signature mouthful of teeth that takes up over half their head. The body of a Tok looks comprised of many shapes that makes them look fat and thin simultaneously; tiny hooves, thin legs, wide hips, pot-bellied, thin waist, broad shoulders, spindly arms, round skull-like head. The individual features of a Tok can be their teeth which ranges from two rows of incisors to a full set of jagged fangs that take up the whole mouth. These large teeth and the fact the Tok lack lips makes speaking in languages that depend on making sounds by connected the lips, such as Bs and Vs, difficult. Some Tok, but not all, possess horns that range in all shapes. Their eyes look like cracks and craters in their skullish faces and encase a coloured glow that acts as the iris. The skin tones of the Tok only come in pale white, jet black and hellish crimson. The Tok can also have hair on their head, chest and face that resemble squid-like tendrils. Gerrin are the smallest Tok and resemble little imps to them and can be considered the dwarf type of Tok. Goyle are human-sized and have the most balanced looking anatomy, as far as balanced goes. Korkon are the giants of the Tok with extended necks and arms. Tresque are ghostly looking Tok that are about the same height as a Goyle but much thinner and somewhat feminine, they appear to drift through the air. All Tok are genderless and thus have no gender-specific differences in anatomy. While given the different breeds of Tok and the circumstances that they were born from, no breed is inherently stronger than another, a Gerrin is equally as strong as a Korkon if they have fed on the same amount of Aaneh and Iinoh. Tok are not prone to dying of old age, but they begin to whither when they do not consume sufficient Aaneh or Iinoh. Given enough time, a Tok can develop 'Krund', where their skin begins to crack and eventually crumble to pieces and the Tok dies. Toks are also prone to dying in more conventional ways such as in combat; when enough damage is recieved, the skin is wounded by cracking and the Tok dies by crumbling like with Krund. Toks can only heal themselves via consuming more Aaneh and Iinoh. Healing techniques only have the effect of sealing wounds like a glue rather than actually heal it away. But I digress. For more, ask Freelancer in game. Freelancer is a Goyle.
Bio: Freelancer is a Goyle born from the mental turmoil of an entity that calls itself 'The General', primarily its ambition. Freelancer was a fail-safe project kept by The General in the event the Tok broke away and scattered throughout the dimensions when The General lost its power. While The General regains its power in one dimension, Freelancer is tasked with reuniting the defecting Tok throughout many dimensions. To do this, Freelancer has an ability no other Tok possesses, that which enables Freelancer to feast on the essences of other Tok. Once all Tok are reunited, the Freelancer shall return to The General to turn over full power of the Tok. That's The General's plan anyway. Freelancer begins its rise to power on Visos, to hunt and consume and evolve. Fresh from arrival, Freelancer is curled up without power or equipment on the ground. Left only with a purpose and its identity. An alien to Visos, Freelancer knows nothing of this world or its conflict. Unknown is the surface it rests on. Unknown is the area around it. Unknown are the group of people approaching it to take it on a ragtag adventure around the world to fight a corrupt god. Can this Goyle, which has nothing, come to know and own everything? Ask Freelancer in game for more.
Personality: This newborn Tok is anxious and excited to experience life. Freelancer regards all new stimuli with keen enthusiasm, though this may not seem appropriate in some situations. Has an uncanny adoration for mortal beings and enjoys empathising with them to get closer. Despite this adoration, Freelancer has no qualms with cracking open a mortal's mind to feed though Freelancer will ask nicely first. While keen to explore, Freelancer is also keen to feast on Aaneh and Iinoh and fellow Tok and grow stronger to evolve and birth other Tok to fashion into equipment that will further this goal. Chooses to be humble and polite, though can behave a little weird and awkward to interact with. As an ally, Freelancer is a reliable and affable friend. As an enemy, unpredictable and dangerously volatile. Observe Freelancer in game for a better idea of its traits and quirks.
Profession: Freelancer is a fresh start that can embark on any class, perhaps even attempt all of them. The only skills Freelancer possesses are its Tok abilities of finding Aaneh and Iinoh and the ability to create equipment from spawned Tok. Freelancer can create basic equipment, but to be more creative Freelancer must consume more Aaneh and Iinoh to evolve. Until Freelancer gets a weapon, it must rely on its claws and teeth. Freelancer is also aware of bargaining with people as a lot of Tok do in order to harvest Aaneh or Iinoh. This can come in the form of a trial that brings out the Aaneh from their mind for the Tok to consume, and the person is rewarded with a gift from the Tok. Considered the less barbaric method as opposed to the Tok chewing and clawing into the host's mind to access the Aaneh. Iinoh can also be gained by performing a beneficial deed or deal for the host that would keep them indebted to the Tok. Like all Tok, Freelancer can effectively sniff out potential Aaneh sources such as memories of family being raped and murdered in front of the host during a demonic raid and can smell them no matter how deeply buried in memory they may be. As always, ask in game for more.
Appearance: Skin is pale white. Eyes are abyssal tear-drop craters housing a white glow as an iris. Short thick black tendrils make up the hair in a slicked back style. Two simple holes make the nose. Sharp smooth white pointed cone teeth arranged to interlock in a zigzag. Black gums exposed by lack of lips hold the teeth. Body build is that of an average Goyle though considerably weaker looking. Pointed black claws on each finger and thumb. Black hooves as feet. Naked.
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Post by Rygand on Jan 1, 2012 19:14:37 GMT -5
Name: Matthew Weller
Age: 29
Gender: Male
Race: Human
Bio: Matthew was never all that religious a man, nor was he too troubled about the move underground when the Vice broke out of it's prison. The reason for this, was that Matthew had already spent much of his young life underground, for he was, and is, a miner. An ever more valuable and needed job in this world, he is only one of thousands working every day to expand the underground cities. He has grown very fond of mining, and enjoys his work greatly.
However, it is not a well paying job, and money is still a necessity in this world. And as many other miners face the exact same situations, an underground fighting ring was started. Miners fighting miners, using mining equipment. Pickaxes, drills, hell, sometimes a bit of dynamite in there. It's become something of a spectator sport in the underground city, and gambling has come with it. The fighters are paid well, as the fights are most often highly dangerous, and sometimes deadly. Matthew was one of the very first fighters to enter the ring, and has become infamous in this underground world, as the unofficial "King of the Arena". He does not much care for this fame, however, but the pay is worth it. He has also developed something of a taste for fighting, enjoying it's thrills, as well as the chance to make further use of his mining skills -- in more deadly ways.
Personality: Matthew is more often than not quiet and likes to keep to himself. He is somewhat simple-minded, and does not like to make things too complicated, this is most likely why he enjoys mining and fighting so much. He is often quiet and awkward around strangers, and prefers to let other people do the talking. He does however enjoy conversing with people he's familiar with, and is polite and friendly on such occasions. He has a fondness for children and small animals, and seems quite protective of small and fragile things, as if feeling that it is his duty to protect them, being big and strong himself.
Profession: Miner, "Ring fighter"
Appearance: Matthew is tall and muscular, towering over most people. His body is what you'd expect from a miner and fighter, though he's also been blessed with quite good genes for such, as he comes from a family of miners, the men of which all had strong, broad shoulders and chests, and thick, large arms, and Matthew is no exception to this. He has blonde hair, which he keeps short, though a bit shaggy. His eyes are quite a deep shade of blue, noticeably so. He has a bit of an unshaven, rugged look to him, but he does not quite have a beard. Four o' clock shadow is the term, I believe.
He isn't the most stylish of people -- he nearly always wears his miner's uniform -- an orange jumpsuit with the company logo on the back. However, he usually wears it as just a pair of trousers, the top of it hanging loose on his waist, like a drape of some sort. He wears a white, sleeveless shirt with this.
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